Objective of the Game
Eight Ball is a call shot game played with a cue ball and fifteen
object balls, numbered 1 through 15. One Team must pocket balls of
the group numbered 1 through 7 (solid colors), while the other Team
has 9 thru 15 (stripes). The team pocketing their group first and
then legally pocketing the 8-ball wins the game.
Practice
- The game table is reserved for the home team from 7:00pm to
7:15pm and the visiting team from 7:15pm to 7:30pm.
- Once the matches have begun, shooters shall not practice on
other tables or on the game table in between games.
- If a club has two tables, shooters cannot play on the empty
table prior to their match.
- If a player violates this rule he or she is ineligible to shoot
for the evenings matches.
Expense of the Table
The home team is responsible for the expense of the table.
Sign In
- During the regular season each home team captain is responsible
for ensuring that all shooter's sign-in prior to the start of each
match. Shooters must sign and print their own name on the
scoresheet! The home team must sign in first.
- For the Championship Match, there will be a blind draw, meaning
that each team will put together their two shooters for each match
separately on a piece of paper and present it to the referee in
charge of the scoresheet.
- Note: once a shooter has signed in he/she must shoot the match.
Starting Times, Grace Period and Forfeits
- Matches will begin at 7:30pm sharp!
- A 10 minute grace period will be given before the first Game and
after such time the late team in question will forfeit all Games
for the night. NOTE: If there are at least 2 eligible shooters
from each team present the matches must start at 7:30pm!
- There is a 5-minute time limit between each Game. Once a Game is
forfeited, all the remaining Games of the evening are also
forfeited.
- In the event of a forfeit, the forfeiting team shall pay a fine
of $4.00 per forfeit. After a forfeit has been declared, the
captain of the non-forfeiting team shall sign in players to his
side of the scoresheet.
- Once either captain signs the scoresheet for a forfeit, the
nights matches are over.
The Break
- If the head ball is not hit on the break by the cue ball, the
balls are re-racked and the same team breaks again
Establishing Suit
- The 8-ball is always neutral.
- Suit is established by the first legally pocketed ball.
- If a shooter makes one or more balls regardless of the suit(s),
choice is by the next legally pocketed ball. If no balls are made
on the break, high or low is not committed until the first legally
pocketed ball.
- No mixed combinations are allowed. (Example: if a solid ball is
the called shot the player must hit any solid ball or the eight
ball first. They cannot contact a stripe ball first. The same as
regular play)
Calling Shots
- Every shot (ball & pocket) must be called after the break.
It is the opponent's right to ask which ball and pocket if he is
unsure of the shot.
- Bank shots and combination shots are not considered obvious, and
care should be taken in calling both the object ball and the
intended pocket.
- When calling the shot, it is NEVER necessary to indicate details
such as the number of cushions, banks, kisses, caroms, etc. just
call the ball and pocket.
- Only the players participating in the match, and the captain if
asked, may call the shots.
Legal Combinations
One of your balls (suit) or the eight ball must be hit first in all
combinations.
Accidentally Pocketed Balls & Rebounded Balls
- Any ball, including the eight ball, which falls into a pocket
without being hit legally with the cue ball or another ball, shall
be spotted as close to its original position as possible (as
agreed to by both captains) at the expense of the home team. Any
balls stuck in the pocket must be completely above and on the
playing surface everything else is a pocketed ball.
- A ball that rebounds from a pocket, back onto the table bed, and
remains there, is not a pocketed ball.
Spot Shots
The eight ball or closest ball to the head rail may be spotted in
the event of a scratch and none of your balls is beyond the break
line, at the next shooter’s option. If two balls are equal distant
and can be spotted, than the highest numbered ball (excluding the
eight ball) is to be spotted.
Jumping the Cue Ball
If the Cue Ball is jumped over another ball, accidental or
otherwise, is illegal and considered a foul. Penalty is loss of
turn.
Legal Balls
- Following a scratch, all balls must be completely over the head
string to be legal to shoot. The whole ball (the complete
circumference of the ball) determines whether it is past or behind
the head string. The shooting player may shoot at any object ball
directly as long as the whole object ball is past the head string.
- Any ball, which is partially over or behind the head string, may
be attempted as long as the player first shoots the cue ball past
the head string (completely) and then by hitting a rail causes the
cue ball to come back toward the head string and hit the object
ball. If this is attempted, both captains should closely observe
the attempt.
- If the incoming player inadvertently places the cue ball on or
past the head string, the captain or the opposing player must
inform the shooting player of improper positioning of the cue ball
before the shot is made. If the opposing player does not so inform
the shooting player before the shot is made, the shot is
considered legal. If the shooting player is informed of improper
positioning, he must then reposition the cue ball.
- If a player is notified of incorrect position of the cue ball,
does not reposition it legally and shoots the cue ball, it is a
foul.
- When the cue ball is in hand behind the head string, it remains
in hand (not in play) until the player drives the cue ball past
the head string by striking it with his cue tip with a regular
forward shooting motion. The player’s hand, cue, etc. may ADJUST
the cue ball, as long as it remains in hand.
- Once the cue ball is in play per the above, it may not be
impeded in any way by the player; to do so is to commit a foul.
Calling Fouls
- Fouls are to be called immediately after the foul is committed,
not when the shooter is finished.
- All infractions must be called before another shot is taken, or
else it will be deemed that no infraction occurred.
- Only the players participating in the match, and the captain or
his designate may call fouls. The co-captain may call fouls only
when the captain is shooting.
- Penalty for a foul (unless otherwise specified) is loss of turn.
Jawed Balls
If two or more balls are locked between the jaws or sides of the
pocket, with one or more suspended in air, the Captains shall
inspect the balls in position and follow this procedure: they shall
visually (or physically if they desire) project each ball directly
downward from its locked position; any ball that in there judgment
would fall in the pocket if so moved directly downward is a pocketed
ball, while any ball that would come to rest on the bed of the table
is not pocketed. The balls are then placed according to the
captain's assessment, and play continues according to specific game
rules as if no locking or jawing of balls had occurred.
Balls leaving the Table
- Any object ball other than the eight ball that flies completely
off the table and onto the floor shall be spotted.
- If the cue ball leaves the table, the penalty is loss of turn
and the incoming shooter has the cue ball in the kitchen (behind
the head string).
- If the eight ball leaves the table the game is lost.
- Any ball(s) spotted shall be spotted in line with the diamond
and frozen to any obstructing ball to the spot.
Split Hits
All split hits are bad hits.
Cue Ball Foul Only
- If the shooter accidentally moves the cue ball, the shooter
loses his turn, leaving the ball where it lies.
- It is a foul to strike, touch or in any way make contact with
the cue ball in play with anything (the body, clothing, chalk,
mechanical bridge, cue shaft, etc.) in the execution of a legal
shot.
- It is also a foul if the cue ball is struck more than once by
the cue tip on a single stroke.
- A shot is not complete until all balls on the table have become
motionless after the stroke. ( A spinning ball is in motion).
Object Balls Moved Accidentally
If any ball (except the cue ball) is moved accidentally, by hand,
stick, or clothing it is not considered a foul. The shooter must
return it as closely as possible to its original position as judged
by the captains.
Winning the Game
- After a team makes all of their suited balls, then makes the
8-ball in the pocket they have called, that team wins the game.
- Making the 8-ball on a legal break is a win.
Loss of Game
A player loses the game if he commits any of the following
infractions:
- Cue ball foul is committed on making the 8-ball.
- The 8-ball is the legal object ball and a player commits a cue
ball foul.
- Pockets the 8-ball on the same stroke as the last of his group
of balls.
- Jumps the 8-ball off the table at any time.
- Pockets the 8-ball in a pocket other than the one designated.
- Pockets the 8-ball when it is not the legal object ball
- On a break, makes the 8-ball and a cue ball foul occurs.
- Eight ball does not have to be hit unless it is the last and
only ball on the table
- A Misconduct Foul has occurred
Rule Violations
The Captains should work out any rules violation at the time of
the violation. IF no agreement – a re-rack shall be declared (one
per match).
Heckling
There will be no heckling of opposing players while a game is in
progress. Players and Non-Players shall not verbally or visually
interfere with shooters. Unsportsman like conduct in nature is
embarassing, disruptive or detrimental to other players and hosts,
and will not be tolerated.
Misconduct
- If the shooter scratches or otherwise intentionally, picks up
the cue ball and throws the cue ball on the table and it hits any
ball, which in turn moves, the shooter forfeits the game.
- If the shooter intentionally ‘rakes’ the table or otherwise
rearranges the balls, the shooter forfeits the game.
- Unsportsman like conduct in nature is embrassing, disruptive or
detrimental to other players and hosts, and will not be tolerated.
Foot on the Floor
It is a foul if a player shoots when at least one foot is not in
contact with the floor.
Scratch Money
Scratch money is to be accounted for by both captains at the end
of the night and filled in on the space provided on the score sheet.
A $.25 fine shall be collected from the shooter for each scratch.
Consultation between shots
- Each player may call the captain (or their designee) to the
table to consult with him/her only once per Individual Contest.
- Only one person may be called to the table for each
consultation.
- It shall be noted on the score sheet in the appropriate
box.
- Consultations should take no longer than 1 minute.
Timeliness
- It is each teams Captain’s responsibility to make his or her
players move the game along in a timely manner.
- Shots (as a guideline) should take no more than 30 seconds.
Unsportsman Like Conduct
It is each Captain’s job to have his or her players play in a
sportsman like manner during the matches. Some unsportsman
like behaviors include:
- Players taking an extended amount of time between shots (30
seconds is enough for most shots)
- Heckling opponents
- Intentionally fouling or otherwise ‘gaming’ the rules for an
advantage.
- Unsportsman like players or conduct must be reported to the
league officers for possible further action.